However, if you’re not a big ‘techie’, or if you’re unfamiliar with Adobe art programs, it can be a bit of a steep learning curve. You could even create Flash games and interactive sites if you learned a little basic programming. Once you learn the layout, you can do all kinds of amazing things with Flash. However, it’s perfect for beginners and those who just want to animate as a little side hobby.Īdobe Flash is professional, but it can be difficult to learn. This is especially true with the Debut version.
I personally haven’t heard of AS Professional as a program learned in school or its knowledge and usage as a job requirement.Īnime Studio is user-friendly, but very basic, which can make you feel limited. However, Flash is a professional program whereas Anime Studio is not. There’s really no comparison in terms of tools: Flash is much more flexible than Anime Studio.
There were no videos on YouTube on how to do this, and I don’t know if there are any now.
I figured out this whole process myself through trial and error. You can apply effects to sprites like you can with any switch layer and/or image layer, and the rest of the process is the same as animating any old image layer. That’s all there is to animating sprites in Anime Studio! The closest thing I’ve seen to that is when you trace bitmaps in Flash to turn them into vectors for animating, but that’s a whole other program. If there is a vector based sprite, I haven’t heard of it. I recommend Paint.NET, GIMP, and Photoshop. You have to create your sprites in another art editor first. You can’t create sprites in Anime Studio, because sprites are made of pixels. Stick with switch layer frame by frame and moving the characters around with the left Layer tabs.ģ. *shudders* I have never gotten a sprite to work with bones (though, if anyone has accomplished this feat, I would love to see it. Resizing them by x300-700 worked the best for me.Ģ. The best way to fix this is to enlarge your sprites before importing them. When you scale them, they will become blurry. Remember that sprites are raster images, so they’re image layers. There are a few things to keep in mind when you animate sprites in Anime Studio:ġ. The same goes for scaling and rotating: make sure you’re changing the whole switch layer and not one of the image layers within the switch layer. Otherwise, you’ll only be moving one particular pose, and it will mess up your frame by frame effect. This is important: make sure you’re moving the whole switch layer and not one of the image layers within the switch layer.
You can move your character around the stage using the left Layer Translate button on the switch layer. Then, if you have a character who is going to be repeating a motion over and over–such as walking or running, all you have to do is either cycle the keyframes, or copy and paste the switch layer changes. If anyone gets them to work in Anime Studio, I would love to hear how you did it! I couldn’t get animated GIFs to work properly myself. Then, you just tell the switch layer when to show certain frames on the timeline by right-clicking it and selecting another image layer. You import different frames–such as a character running–into a switch layer. Now I’m reanimating that particular skit.
I had another sprite animation in the works with it, but in the middle of the creation process, I got Flash. You can animate sprites in Anime Studio as well! You can see an example of this in my video, “Happy Birthday Stevie!”